Lectures are delivered live, two evenings a week GMTusing Adobe Connect's online classroom environment which facilitates live delivery of lectures, VoIP for lecturers and students, screen sharing, web cam, file sharing, breakout rooms for group discussions, whiteboard, question and answer sessions and other facilities. This, coupled with lecture recordings and other learning resources being made available through Moodle, our Virtual Learning Environment, provides a truly flexible learning environment for all participants.
Interns and Alumni Overview Applied Sciences is an applied research and development team dedicated to creating the next generation of computer interaction technologies. The interdisciplinary group focuses on the synergy between optics, vision, electronics, software, manufacturing technology, materials science, acoustics and signal processing using other sensory inputs to create novel human computer interfaces.
The team works collaboratively with these business groups as well as other research divisions within Microsoft, such as Microsoft Research, to not only push beyond the boundaries of present technical feasibilities but also to transfer fundamental concepts into shipping solutions that can be experienced by millions.
This research yields applications in fields as diverse as video making, technology-mediated storytelling, gaming and clinical intervention.
Kennedy Scholar for her studies at Harvard University and former Mattel Fellow for four consecutive terms. Her technology-infused artworks and installations have received numerous grants, awards and recognitions. Boulanger is the author of over thirty peer-reviewed academic publications.
Her work has been featured in various internationally recognized design, art and sciences publications including the I. In addition to helping coordinate the efforts of the group, he maintains a diverse program of research in interactive systems.
Recent projects include anti-ghosting keyboard technology available in the SideWinder X4and Mayhem — an open source application that lets non-programmers connect everything to everything else.
Dietz came to Microsoft after having worked in several prominent research groups. In his spare time, Dietz likes to do projects and often volunteers his skills to local organizations that work with kids. He has been a robotics mentor, taught classes in animatronics, and worked on displays for the local science museum.
His primary work is to build research prototypes for new hardware-software systems that create a better future for human-computer interaction. His main research interests are touch interfaces, pen computing and mobile devices. Before joining Microsoft, Eidelson interned at Apple Inc.
His main responsibilities include advising the direction of existing hardware product lines and developing prototypes that may be developed into new products. Lee joined Microsoft in June after graduating with a doctoral degree in human-computer interaction from Carnegie Mellon University.
His research work spans a variety of topics including projection technology, multitouch input, augmented reality, brain-computer interfaces and haptics. Lee is best known for his video tutorials on using the Nintendo Wii remote to create low-cost whiteboards and virtual reality displays, which have garnered over 10 million views.
Inhe was named to the prestigious TR35 list presented by Technology Review magazine to recognize the top 35 researchers in the world under the age of Lee enjoys photography, filmmaking, playing music and finding new projects that usually end up consuming his free time.
He joined Microsoft in and worked to develop the display and image capture options for Microsoft Surface. Before Microsoft, Lewis worked at Microvision Inc. While working at Microvision, he authored or co-authored 22 Microvision patents and patent applications.
Lewis also worked at Polaroid Corp. Before joining Microsoft Corp. While at Carnegie Mellon, he worked with the Game Creation Society and created five video games, starting with a 2-D side scroller and then moving up to 3-D action games, for which he designed advanced graphics and physics.
In his free time, Meistrich likes designing and playing video games, pursuing photography and enjoying recreational Frisbee.
He has designed hardware products and created device businesses for Microsoft sinceover two careers spanning a total of 15 years. His current Applied Sciences dual hats are: He holds 28 patents.
Before joining Microsoft, Mike designed consumer products for clients of Stratos Product Development Group, cardiac monitors and defibrillators for Physio-Control, patient monitors for SpaceLabs, photo-therapy and medical processing systems for Olympic Medical, and served in the military as a missile fire control and maintenance specialist in Europe.
Prior to joining Microsoft, he interned at Apple Computer doing thermal design and at Better Place doing electric-vehicle-conversion program management. While at Microsoft, Rihn interned with Surface the big multi-touch tableand he resumed full-time as the lead EE for Surface the multi-touch table with sensor-in-pixel technology.
Rihn has focused much of his research energy into new display and camera technologies with the hope that he might help enrich our current device interaction models.
He especially looks for ideas that reduce round-trip interface latency, reduce interface parallax, or increase interface transparency, flexibility, and expressiveness. Rihn studied electrical engineering at Stanford University where he concentrated in analog design and systems design.
In his free time, Rihn enjoys mountain biking, skiing, and bitcoin speculation.In the last few years, many community ICT projects have started – some established by government programmes (Universal Service Agency Telecentres, Multi-Purpose Community Centres), some by corporations (Microsoft Digital Villages), some by business entrepreneurs and some by communities.
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Information technology (IT) is the use of computers to store, retrieve, transmit, and manipulate data, or information, often in the context of a business or other enterprise. IT is considered to be a subset of information and communications technology (ICT)..
projects that involve ICT (Information and Communication Technology) applied to logistics businesses result in "changes in processes with improved asset utilization, yielding higher productivity and quality / consistency in operations, reducing waste and delivery times".
Explore the winners and Gold Disruptors in the ACS Digital Disruptors awards for individual and team or project awards. Check out the categories, download the awards entry criteria and see the judges.